Although the Scyk barely provided more amenities to its pilot than a TIE/LN starfighter did, it had two strong points - it was cheap and its weapon mount was designed to handle nearly anything. Its standard equipment consisted of a weapon, an engine, a reactor, a capacitor and a weak shield generator. Its laser cannon could be easily swapped for an ion cannon, concussion missiles or a proton torpedo launcher. Large organizations used this versatility to create wings of starfighters with complementary weapon mixes, while individual pilots benefited by replacing or upgrading damaged weapons anywhere in the galaxy. Apart from that, it had very little room for modifications and additional equipment, and was not able to fit a booster or a flight computer in addition to its default equipment, which made its pilots rely on allied ships to plot a hyperspace jump.
There were two basic variations on the M3-A Scyk design, the main difference being that the second, less common design had an elongated section of the wings protrude forward past the cockpit. The difference in design had no known consequences on the performance of the starfighter.
The design of the Scyk starfighter was used as the basis for its successor model, the G1-M4-C Dunelizard fighter.